The educational benefits of online games







BY GABRIEL FUMERO


One of the students in our computer class recently told me that her son was in London playing in the FIFA 22 Global Series playoff. He is a professional Playstation gamer and competed to win the cup and a prize of $500,000. I immediately asked her, how do you help him so that the game does not affect his studies? She explained that for many years she has accompanied and supported her son to play Playstation and be a good student and continue his university education. It is an excellent example of the benefits of educational tools and entertainment games that are available on the internet.


Online games and video games frequently have a negative influence on children and adolescents. But these also can positively affect the learning process for all of us. The problem is when children and adolescents use these games for extended periods of time for learning or electronic entertainment. It is necessary to help define when and for how long you can play recreationally, so we can prevent addiction. In addition, it is advisable to select video games that favor the learning process and avoid those that promote violence.


Electronic games can be a powerful tool in the learning process for all of us. Perhaps you don't know, but your children may have played Minecraft for years. It is a game that offers several levels which help those who play it to develop creativity progressively, mathematical thinking to solve problems, science concepts, and above all to learn "coding," that is, to program computers and very soon to drive robots. Our sons and daughters learn to work with the computer at school and learn math, language, arts, typing, and other subjects through online games. Today big computer companies like IBM offer young people from middle and high schools the opportunity to play Medical Minecraft. In addition, several universities incorporate the Minecraft game to promote thinking in science, technology, engineering, and mathematics, which is known in English by the acronym STEM (science, technology, engineering, and mathematics).


Perhaps for many readers, this article seems to be promoting the use of electronic games, and they are right. However, we know the risk of developing additions to electronic games. Keep in mind that the risks can be reduced: accompany and support your children or students daily in their learning process and balance moments and time for them to recreate playing in a park and playing a video game. We must motivate our sons and daughters to healthy use the computer to develop scientific thinking, apply mathematics in solving real problems, and learn to code a computer.


Computer class, basic level


It starts on Monday, Sep 26. Twice a week: Monday and Wednesday, from 6:00 pm to 8:30 pm. Class online via Zoom. Class open to everyone who is interested.


KC Hispanic News in partnership with the Hispanic Economic Development Corporation are happy to bring this article to our readers on a biweekly basis. Take advantage of the opportunity of these free internet classes.


For more information, contact Gabriel Fumero, gfumero@ kchedc.org / (816) 768-8604 / www.kchedc.org Gabriel Fumero is employee of Hispanic Economic Development Corp. (EDC) as the Director of EduTech Innovation. Gabriel has experience with different educational systems: public, private, charter schools, and nonprofit organizations. Experienced in children, adolescents, and adult education. Experienced with ethno-racial minorities and economically disadvantaged populations. Experienced in technology leadership, content design, and integration of new technologies into learning processes. MA in Education, two specializations: New Media Design and Production and Computer Education and Technology Leadership (CAL- LA – 2008) Certificate Program in Computer Education in Schools (CAL- LA – 2008) and Bachelor of Education and Instructional Technology (IUPC Venezuela - 1987).